Gods Stash - The Official Development Blog


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0.0.5 Pre-Alpha released!

Posted by godsstash on February 27, 2011 at 7:34 PM Comments comments (0)

The new version includes:

Loading from a map file
When you fall off the edge of the map, you are teleported back up
You can toggle omniscient camera mode (walking/floating)

0.0.4 Pre-Alpha released

Posted by godsstash on February 27, 2011 at 2:26 PM Comments comments (0)

The pictures are up. New features of this version:



Placement of blocks

The next version will have a map file reader! That is when the development really starts kicking off.

Day 4 - Utilities

Posted by godsstash on February 26, 2011 at 11:20 PM Comments comments (0)

Added SO many things today, collision works perfectly, I fixed the bug that made jagged edges, I fixed the coloration bug. This has been the most productive day so far, and I look forward to what tomorrow shall bring. 0.0.3 is  now released!!!! Perhaps 'tis time I create textures for my game!

Day 3 - Bug Fixes

Posted by godsstash on February 25, 2011 at 6:52 PM Comments comments (0)

Fixed the movement bug I had the other day.  Posting new pictures. Also added some new simplifications, very minor. Extremely basic collision detection done, but it drastically needs improvements. Adding rectangular prisms so that I can test my more advanced collisions.

Day 2 - Progression

Posted by godsstash on February 24, 2011 at 6:57 PM Comments comments (0)

Making good progress here! New additions:

Camera object

Encountered a bug with movement, hoping to have it fixed by today.

Day 1 - New Beginnings

Posted by godsstash on February 23, 2011 at 10:04 PM Comments comments (0)

Today is the day, I begin the development for God's Stash. I have no idea what is in store for the game! What I am beginning with is a game engine that will provide the necessary game functions to make the game. My engine includes, so far:

The functions that automatically adjust the view to a resized window, fullscreen coming tomorrow.

Is able to draw rectangles, will add Cubes tomorrow.

Is able to respond to events.

All in all, I think it was a productive day, hopefully more productive tomorrow!


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