|Posted by godsstash on February 27, 2011 at 7:34 PM||comments (0)|
The new version includes:
Loading from a map file
When you fall off the edge of the map, you are teleported back up
You can toggle omniscient camera mode (walking/floating)
|Posted by godsstash on February 27, 2011 at 2:26 PM||comments (0)|
The pictures are up. New features of this version:
Placement of blocks
The next version will have a map file reader! That is when the development really starts kicking off.
|Posted by godsstash on February 26, 2011 at 11:20 PM||comments (0)|
Added SO many things today, collision works perfectly, I fixed the bug that made jagged edges, I fixed the coloration bug. This has been the most productive day so far, and I look forward to what tomorrow shall bring. 0.0.3 is now released!!!! Perhaps 'tis time I create textures for my game!
|Posted by godsstash on February 25, 2011 at 6:52 PM||comments (0)|
Fixed the movement bug I had the other day. Posting new pictures. Also added some new simplifications, very minor. Extremely basic collision detection done, but it drastically needs improvements. Adding rectangular prisms so that I can test my more advanced collisions.
|Posted by godsstash on February 24, 2011 at 6:57 PM||comments (0)|
Making good progress here! New additions:
Encountered a bug with movement, hoping to have it fixed by today.
|Posted by godsstash on February 23, 2011 at 10:04 PM||comments (0)|
Today is the day, I begin the development for God's Stash. I have no idea what is in store for the game! What I am beginning with is a game engine that will provide the necessary game functions to make the game. My engine includes, so far:
The functions that automatically adjust the view to a resized window, fullscreen coming tomorrow.
Is able to draw rectangles, will add Cubes tomorrow.
Is able to respond to events.
All in all, I think it was a productive day, hopefully more productive tomorrow!